Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

EPUB, 304 Seiten

Sprache: English

Am 5. September 2017 von HarperCollins veröffentlicht.

ISBN:
978-0-06-265124-2
ISBN kopiert!
ASIN:
B01NAKSWW1

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NATIONAL BESTSELLER

“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short …

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Review of 'Blood, Sweat, and Pixels' on 'Goodreads'

Very interesting read. It's more like 8 or 9 mini books within one book, written in the same style.

Due to the fact that I, myself am part of the games industry a lot of patters seem familiar and I was able to explain a lot of behavior which I was able to observe at Bigpoint over the last 8 years or so.

Sure, a game team is a complex system but I doubt that crunch and chaos is inevitable. In the end agile methods, tools and principles are developed to help in a complex environment (in the end every team, group, company is a complex system on its own).

Themen

  • Nonficiton
  • Business
  • History
  • Video Games